NPCs in Numenera

So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with creatures, but will also have some characters and character types, because not everything that you interact with is a “monster.” Plus, in the Ninth World, some things that seem like monsters are actually potential allies,…

More On the Ninth World

The Ninth World is the setting for my new Numenera roleplaying game. I’ve described it as a far future post-apocalyptic setting. Basically, it’s the backdrop of a young civilization that has grown up amid the ruins of very old, very advanced civilizations. A billion years from now, we are long gone, as are the civilizations…

Dice in Numenera

As I have written in the past, I struggled with the right dice to use in the game. I was tempted to use a d10 for quite some time, and I flirted with the normalization afforded by a bell curve of some kind. The Twenty Sider In the end, I decided to go with my old…

Actions in Numenera

Here’s how you play Numenera. The player tells the GM what she wants to do. The GM determines if that action is routine (and thus just works) or if there’s a chance of failure. So far, I’ve just described pretty much every tabletop rpg, ever (almost). In Numenera, specifically, what happens next is that the…