Distinguishing It From Magic

I keep bringing up Arthur C. Clarke’s third law, that “any sufficiently advanced technology is indistinguishable from magic,” when I talk about Numenera. It’s a lynchpin for the entire game and its associated setting. Does that mean that the technology of the Ninth World is just simply fantasy with the serial numbers filed off? Not…

Fifth Playtest Report

Need to catch up on what happened before? The last installment can be found here. After their negotiations with Devola, Caracol Vus, Grayden, Fisher, and Caedmyn went to a storehouse in the complex where the strange serpentine creature had stored some supplies. They not only found food, water, and other necessities for their journey, but some…

An Interview with Numenera Lead Artist, Kieran Yanner

If you’ve drooled over the early concept art for Numenera, then you already know something about the brilliant artist that is Kieran Yanner. As lead artist for Numenera, Kieran is setting the stage for much of what’s to come in the Ninth World. Recently, he agreed to sit down for an interview with Numenera editor,…