More on Experience Points

In my last post, I wrote a little bit about experience points (xp) as a narrative tool for GMs. The method of awarding xp that I described is the “in-game” award of points. But there’s also a more standard, “between sessions” method. And no, it has nothing to do with killing monsters. I know, that’s…

Experience Points and the Numenera GM

Most roleplaying games have some kind of “experience points” or “xp.” They might call it something else, but there’s often some way to measure character advancement, improvement, or just doing a good job. In Numenera, experience points (xp) are a tool for both the GM and the player, but used in very different ways. For the…

The Spirit of Numenera

In conversations over the last few weeks, I’ve found myself talking about Numenera to interested people–not so much the rules, or the setting, but the essence of the game. When I was a teenager, I played in a 1st edition AD&D game run by my friend Jay. Jay passed away recently and his loss from…

Adventures! (Numenera Product Line-Up, Part 2)

There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of truth–it’s not true at all. Many, if not most, of the bestselling tabletop products of all time are adventures–Keep on the Borderlands, Ravenloft, etc. I think adventures are important for many reasons. First and foremost,…

Game Mastering Numenera

The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and maps to complete, and layout’s only just begun, but things are moving along quite quickly now. It’s very exciting to see it pull together. In coming weeks, you can expect to see a number of…

NPCs in Numenera

So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with creatures, but will also have some characters and character types, because not everything that you interact with is a “monster.” Plus, in the Ninth World, some things that seem like monsters are actually potential allies,…

Dice in Numenera

As I have written in the past, I struggled with the right dice to use in the game. I was tempted to use a d10 for quite some time, and I flirted with the normalization afforded by a bell curve of some kind. The Twenty Sider In the end, I decided to go with my old…

The Team

Monte Cook: Lead Designer Having worked as a professional writer for more than 20 years, Monte Cook can honestly say that he’s never had a real job. As a fiction writer, he has published numerous short stories and two novels, The Glass Prison, a heroic fantasy set in the Forgotten Realms, and Of Aged Angels,…

Actions in Numenera

Here’s how you play Numenera. The player tells the GM what she wants to do. The GM determines if that action is routine (and thus just works) or if there’s a chance of failure. So far, I’ve just described pretty much every tabletop rpg, ever (almost). In Numenera, specifically, what happens next is that the…

Cyphers, Oddities, Artifacts, and Discoveries

Since I keep calling Numenera a post-apocalyptic game, it’s probably worth talking about the effect that has on gameplay. Specifically, the fact that there are all these amazing technological remnants fill the world around the PCs. Now, obviously, it helps define the setting, but it also affects the mechanics. From the point of view of the people…